﻿using Engine;
using Game;
namespace Mekiasm
{
    public class TransmitCore : ItemFlat
    {
        public static int Index;
        public bool SetOne = false;
        public Point3 Start = Point3.Zero;
        public TransmitCore() : base("传送核心", MekiasmInit.GetFlatTexture(MekiasmInit.R1, "传送核心"))
        {
            
            
        }
        public override bool OnUse(Ray3 aim, ComponentMiner componentMiner, TerrainRaycastResult? raycast)
        {
            return false;
        }
    }
}
